A zigzag can become a mountain, a roof, or a lightning bolt in your imagination. Naming it too quickly can narrow how you see it. Try beginning with its visible form instead.
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Describe the mark itself
During the drawing stage, think in simple descriptions: curved, angular, tall, scattered, or clustered. These are optional ways to describe your own marks, not special terms you must enter in the game.
If an object name arrives immediately, you can note that separately. A drawing of a curve and the thought “boat” are related, but they are not identical records.
Compare form with form
When the images appear, look for the features you actually preserved. Does a similar arrangement appear? Is the resemblance broad enough to fit several pictures? Keep uncertainty visible rather than forcing one interpretation.
Then make the selection the game asks for and review its feedback. Do not add missing features to your original sketch after seeing the options.
The point is a clearer comparison, not a guarantee of more correct answers. If you enjoy noticing shapes before naming objects, this can give your next drawing session a fresh focus.